

The E-motion Project – the potential for hypersensitivity, a university initiative in the field of sensitivity research. Access to materials includes support for parents and teachers in early childhood education and a psychometric tool for measuring high frequency in children aged 3 to 10.

The Pathways to Inclusive Pedagogy project focuses on the topic of inclusive education and preparing future and experienced teachers to work with students with special educational needs.

The Supporting the Education of Students with Disabilities at Homeschooling (SESHOME) project provides educational materials for teachers and educators involved in homeschooling.


The Contemporary Teaching and Learning Techniques for Distance Education (CT<4DE) project aims to increase the competences of teachers and students in the field of distance education, as well as to improve the functioning and quality of activities undertaken within the framework of distance education.

The CTApp: Teaching Students Computational Thinking Through a Mobile Application project aims to develop an online application for primary school students that will help them learn science subjects using serious games.

In MATE: Multidimensional Analytical Training in Education, a new online game for elementary students, coming from the cognitive module, has been replaced by testing their chess skills.

“ISafetyApp: Teaching Students Internet Safety Through an Artificial Intelligence Mobile Application” (IsafetyApp) supports school students’ competences in the field of internet safety using a modern online application.


The 3D Printing in VET (3DP-VET) project is creating an online platform with educational materials for vocational school teachers on the use of 3D printing in conducting subject classes.

The CTApp: Teaching Students Computational Thinking Through a Mobile Application project aims to develop an online application for primary school students that will help them learn science subjects using serious games.

The Digital Training for Social and Healthcare Home Staff in Emergency Situations (DIGITRAINING) project aims to improve the quality of home care by expanding the knowledge and skills of people caring for the sick, elderly and disabled in the home environment.


GAMING as a Social Skills Learning Tool supports the activities of trainers working with young people and addresses the issue of the impact of online games on the development of social skills in young people.


The 3DP STeF project aims to promote sustainable innovation in the textile and manufacturing sectors by upskilling and reskilling students of vocational schools and universities through the introduction of Additive Manufacturing (AM) tools such as 3D printing.


In the High Sensitivity – Innovative Module in Human Sciences (HS MODULE) project, a team of international experts is developing an educational module on high sensitivity adapted to human sciences degree programs.

The project Improving didactics, education and learning in higher education with online serious game creator (Ideal Game) strengthens university resources in the use of modern tools – serious games in teaching.

The International Students’ Action for Adapting Cross-Cultural Activities (ISAAC) project supports the activities of the Centre for Projects, International Cooperation and Development Strategies in building a network of international cooperation with other academic centres in Europe.

The Transversal BIM Knowledge for Higher Education project aims to develop a course curriculum introducing Building Information Modeling technology solutions to fields such as computer science, management, transport and logistics.


The Career Tree – CaT project contributed to the development of a modern (standardized on a representative group) modular system of analysis, diagnosis and educational and career counseling, which supports the work of career counselors.

The main task of the Emotional Intelligence on the labor market project is to build a tool for assessing emotional intelligence in the context of the workplace or career planning.

The PRO-MOTION. Sensitive Career Management project focuses on the issue of high sensitivity in career path design and highly sensitive employees in the work environment.


The BRinging STEM into Active Aging (BRAIN) project explores innovative solutions for adult learning. The main outcome is an online tool that supports science learning.

The “Financial Literacy for Investment, Growth, Help and Teamwork” project supports adult education in finance, managing one’s own business and finances in the digital world, and addresses topics in the field of economics and the economy.

The Fresh-up Economics: Towards Economic Literacy in Europe (ECOLIT) project addresses the topic of economics and socio-economic education. Its primary activity is the development of an online platform with educational materials in economics.

The aim of the Open and distance education for Palliative Care at home (E-CARE) project is to build an educational platform with materials supporting the work of people providing palliative care at home.


Projekt „Time to Fresh Up: Cultivating Economic Literacy for Resilient Work in Europe” (FU WORK) wspiera osoby dorosłe w zdobyciu kompetencji z zakresu zagadnień rynku pracy ze szczególnym uwzględnieniem pracy w czasach transformacji. W ramach projektu partnerzy opracują platformę online z darmowymi materiałami edukacyjnymi.


The REACTIVATE project contributed to the development and implementation of innovative international mechanisms (advisory, financial) supporting the mobility of individuals in the EU labor market. The project resulted in an online platform for job/employee searches at the EU level.

Program Erasmus dla młodych przedsiębiorców wspiera pozyskiwanie doświadczeń w zakresie działalności gospodarczej przez młodych przedsiębiorców. Celem programu jest organizacja wyjazdów – wizyt u doświadczonych przedsiębiorstw w Europie.

The Erasmus for Young Entrepreneurs program supports young entrepreneurs in gaining business experience. The program’s goal is to organize trips and visits to experienced companies in Europe.

The aim of the VET-UP for the excellence in Vocational Education in Europe project is to strengthen European partnership networks working for vocational education and supporting the labour market, and to provide training solutions for vocational education staff from EU countries.