

The aim of the project is to develop and disseminate across Europe a high‑quality mobile game that combines the concepts of computational thinking (CT) and serious games.
Computational thinking is a problem‑solving method that uses analysis and computational algorithms similar to those used by computers. The goal of serious games goes beyond entertainment: players solve real‑life problems, for example in education, health, management or spatial planning. Serious games also include training simulators and applications that address important social issues.
Implementing these teaching methods and ways of thinking in primary‑school education will help teachers support students’ competences and skills in an innovative and engaging way.
The project is designed for two main groups of users: