Gaming as Social Skills Learning Tool
Lubelska-Akademia-WSEI-Współfinansowanie-Erasmus+-logotyp
Lubelska-Akademia-WSEI-Gaming-logotyp

The project is implemented within the “Erasmus+” programme, Key Action 2: cooperation for innovation and the exchange of good practices, action – Strategic Partnerships – Youth sector

Gaming as Social Skills Learning Tool

Implementation period

01.06.2020 - 31.05.2022

Project objective

In today’s world, young people use online computer games not only for entertainment but also to escape from difficult and stressful situations in real life. Additionally, the increasingly long time spent in front of the computer means that young people do not acquire essential skills necessary both for coping with basic life situations and for forming new social contacts.

Therefore, the aim of this project is to use computer games and the time that young people devote to them to develop interpersonal skills among them, increase self‑confidence and improve self‑esteem. To this end, tools for teachers and people working with youth will be developed to allow assessment of the level of social interaction and self‑esteem among young people.

Additionally, the project aims to develop a set of game‑based exercises that will help young people gain the social competences and skills needed in real life.

Target groups

The project participants will be two groups of young people from Norway, Poland, Italy, Spain and Turkey, who will take part in testing the developed tools and solutions.

Project results

  • Raising public awareness of the possibilities of using the passion for playing computer games to improve work with young people, especially those with a low level of social interaction and low self‑
  • Development of tools (tests and instructional materials) to assess the level of experience in interaction with other people, frequency of participation in social life, self‑confidence and level of self‑esteem among young people.
  • Improvement of the methodology for teachers and other youth workers involved in teaching young people who lack essential social and interpersonal skills.
  • Development and publication of a handbook containing good practices on how to effectively use the developed exercises for improving social skills among young people with the help of games.

Project partners

  • Veksttorget Marked AS (Norway) – Project Coordinator
  • Prios Kompetanse AS (Norway)
  • KARABAGLAR KAYMAKAMI (Turkey)
  • JUMP – Gioventù in RiSalto (Italy)
  • BACKSLASH (Spain)
  • Higher School of Economics and Innovation in Lublin (Poland)