Lubelska-Akademia-WSEI-Współfinansowanie-Erasmus+-logotyp
Lubelska-Akademia-WSEI-Ideal-Game-logotyp

The project is implemented within the “Erasmus+” programme, Key Action 2: cooperation for innovation and the exchange of good practices – higher education

Ideal Game

Implementation period

01.09.2020 - 31.12.2022

Project objective

The aim of the project is to develop a tool – a game creator for designing games based on the concept of serious games (games that solve real‑life problems), which will be used in the teaching process across various study programmes and fields of study.

Target groups

  • Teaching staff of the partner organisations.
  • Students and pupils involved in the implementation of the project.

Project results

  • A report on the use of serious games in the teaching process in higher education.
  • A serious game creator tool.
  • Educational materials – scenarios for serious games (for various subjects).
  • Handbooks for teaching staff and for students on how to use the project products in practice.
  • Recommendations for higher education institutions and European policymakers on the use of serious games and flipped classroom approaches in education.

Project partners

The project is carried out in cooperation with the National Agency for the Erasmus+ Programme in Germany.

  • Universität Paderborn – Project Coordinator (Germany)
  • Higher School of Economics and Innovation in Lublin (Poland)
  • Ingenious Knowledge GmbH – Lead technological partner (Germany)
  • Universitatea din Pitești (Romania)
  • University of Dundee (United Kingdom)
  • Universidad a Distancia de Madrid (Spain)